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The developers of "Path of Exile" admit that it was wrong to al

  • "Path of Exile" developer Grinding Gear Games apologized for "considerable false behavior", which allowed streaming to bypass the queue for the latest extension Ultimatum. Chris Wilson, the head of the studio, admitted in a candid and reflective explanation that the studio’s release was “rough to say the least” and tried to explain some of the issues that plagued the release, as well as outline the steps to solve the problem. Time and server stability.

    Wilson explained that after detailed descriptions of the "technical issues" due to "disastrous" "technical issues" on the day of the release after the detailed stress test, publishers were given priority in the login queue due to "human error." Wilson explained in a long article: "The decision to allow any publisher to skip the queue is obviously wrong." "It's better to offend people who we want to enter the game but are desperate than to provide viewers with some viewing while they are waiting. Things. And he must watch other people enjoy POE Currency.

    "A lot of players are dissatisfied with this, which is completely understandable. We tell people that the beginning of the Path of Exile League is a level playing field for everyone, and we need to really make sure that this is reality."

    Wilson said: "In the future, we will not allow publishers to skip the registration queue." "On the contrary, we will ensure that the queue works better, so that it is a fast process for everyone, and Buy POE Currency is always a An equal playground. We will also consider emergencies to plan future marketing activities in order to better address this situation in the future."